Unreal / Real Landscape Formation Squared (XX/XX) reflects as a Unreal / Real Landscape Formation Squared (XX/XX). Image producet comprises of two XX/XX formations. This makes image produced being pushed towards property of Unreal and weight of Real, Existing parts reduced even more than in Formation Squared. Even though real parts are presented in largest number at this formation, quantity is makes less effect on property of Realness due to the fact, they are replications, copies and substance elements of a larger body, that is Unreal composition, non-existing. Trace element of Reality remains, but coposition converges to Unreal, never reaching property of being totally Unreal and never drifting away from trace ammount of Real, Existing image.